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Mental ray 3ds max 2021
Mental ray 3ds max 2021






mental ray 3ds max 2021 mental ray 3ds max 2021

Select a empty slot (grey), and let us create an orange material for the turning lights. I use Standard materials for the tire, lights, front grill, wipers, etc, because these objects only need simple materials. Let’s start with creating a simple Standard material. I use Standard and Mental Ray materials for this model. How to Create Materials in 3ds Max Standard Materials It’s up to you to use Material slots or the newer slate system. Here is what the slate material view looks like for the environment. The Material Editor is where we organize our materials in the slots provided. Note: Otherwise try and keep sub objects of your model to have only one material. In this case, we need this setup because the bumper and lights are turbo-smoothed together. So be careful here when dealing with an object with separate elements. If you drag and drop a material onto the object that has separate Elements, that material will be applied to all elements. To apply materials, select the element, then “drag and drop” the materials onto that element or “group of selected elements”. Materials can be applied to Elements below the Editable Poly mode, such as the lights.

mental ray 3ds max 2021

Some sub objects can be just one element while others will have multiple elements. In 3ds Max, you can apply materials to objects and their Elements. This is a draft rendering of the model in Mental Ray before materials applied and then after. Below is a close up of bitmap texture for the floor. Take note that in Mental Ray, the lights reflect off all the environment inside the enclosure, and then bounce off the model to give shine and in the case of the bitmap material on the floor, the texture reflection shows on the side of the model when rendered. The environment has Standard materials for the walls, and ceiling. The light reflects well off the walls and ceiling, as well as the textured floor, which reflects off the side of the model when rendered. In the dialog box, go down to Assign Renderer, and change it to NVIDIA Mental Ray.įor the rendering of this model, I built a simple enclosed environment with gray walls & ceiling, and a bitmap cobblestone texture for the floor. From the menu, go to Rendering / Render Setup. In 3ds Max, change the renderer to Mental Ray.








Mental ray 3ds max 2021